About This Game In an alternate reality in 1920s Europa, it's been several years since the "Great War", but the ashes of the conflict are still hot and the war is entering a new phase. The first conflict saw the emergence of some incredible engines of war known as Mechs. Built by "The Factory", an independent city-state which has since become the object of everyone's desire, these technological monstrosities roam the snowy landscapes of Europa. Be the hero of one of the five factions – Saxony Empire, Crimean Khanate, Rusviet Union, Polania Republic or Nordic Kingdom – and become the richest and most powerful nation in all of Europa during these dark times! To assure the victory of your people, you will need to explore and conquer new territories, enlist new recruits and deploy your forces by building formidable and terrifying combat Mechs. Replay history in a fictional past full of mechanical engines and technology, where each choice you make will be critical. Choose your battles with care, because in Scythe, victory is achieved with and for the people! Asymmetry: every player starts the game with different resources (energy, coins, keen combat sense, popularity…), a different starting location and a secret objective. The starting positions are specifically set to contribute to the uniqueness of every faction and the asymmetrical nature of the game. Strategy: Scythe offers players almost complete control over their fate. The only elements of chance apart from each player's individual secrete objective card are the Encounter cards, which players draw to interact with the citizens of newly explored lands. Combat is also handled by way of choice; no luck or chance is involved. Engine Building: Players can improve their construction abilities to become more efficient, build structures that improve their position on the map, enlist new recruits into their faction, activate mechs to dissuade opponents from invading and expand their borders to reap greater types and quantities of resources. This aspect creates a feeling of energy and progression over the course of the entire game. The order in which players get to develop their economy and technologies adds to the unique feel of every game, even when playing as the same faction several times. 7aa9394dea Title: Scythe: Digital EditionGenre: StrategyDeveloper:The Knights of UnityPublisher:Asmodee DigitalRelease Date: 5 Sep, 2018 Scythe: Digital Edition Activation Code [serial Number] Love it...very much like the board game. needs exspanions though. Wish the expansions were out or available, but a good version of the base game The Invaders From Afar are here!: Dear players,The first expansion to Scythe: Digital Edition is now available with a 10% discount for the first 7 days!https://store.steampowered.com/app/1021190/Scythe_Digital_Edition__Invaders_from_Afar/What’s in this expansion?. Now available in Early Access!: Dear players,Scythe: Digital Edition is now live in Early Access. It's time to gather your Mechs and claim the technologies of the Factory in the name of your faction!We would like to thank all players involved in the beta tests. Your feedback has been very useful to catch sneaky bugs and note excellent suggestions. The best is yet to come. In the next days we'll update our roadmap for the next months, including the return of the online multiplayer mode.If you've tested the game during the first beta, it's time for you to discover the Medium AI bots, the Undo button and the many other features added since April.The Early Access build 0.4.1 also includes: The full list of Achievements now available Saxony Medium AI now able to complete two objectives in a single turn Fix for the Ammo not distributed to the losing side of a battle after spending 1+ Power or Ammo Fix for the Authenticating freeze Fix for the action log not appearing after loading a saved game Fix for a rare issue with corrupted savefiles Other minor fixes and localization updatesKeep sharing your impressions and suggestions on the forum. We look forward to building this game with you.And now... cry havoc and let slip the dogs of war! - Asmodee Digital & The Knights of Unity. Hotfix 0.5.6 patch notes: Bugfixers at work in the Factory, circa 1924Dear players,You may have noticed some strange bugs since last week's update. Today's patch is taking care of them and introducing a couple of requests from the community.Patch notes. End of the Beta 1: Dear players,Thanks a lot for your massive participation! Over 16 000 digital games have been disputed during this beta, leaving wrecked mechs scattered throughout Europa. It's now time to close the doors of the beta and let the meeples rest for a moment.However the Factory will not stay idle. You’ve shared your feedback and suggestions, and you’ve been heard: we’re hard at work implementing many of your ideas. You’ll see the first results very soon in Scythe: Digital Edition.Here are the next steps:June update - Early Access launch. 2nd Beta and Early Access coming soon: Dear players,We've been very busy since the beta. It's now time for some fresh news from the Factory!Look up, Wojtek: new AI difficulty levels and Undo options...We're nearly done with the first batch of additions to the previous beta build. We plan to run a second, smaller beta test next week to confirm our progress with external players (more details next week). If this second beta goes well, it'll mean that the game is ready for release in Early Access!We've reviewed the priorities and updated our roadmap accordingly. Below is the list of additions and changes you'll be able to experience in the next weeks: The much-requested Undo button with 2 settings: Undo last action / Rewind to previous turn More challenging AIs available in 2 difficult levels: easy / medium Faster AI animations Tooltips turned on by default Option to hide the combat panel to see the map context Option to visualize the opponents' mats and mechs abilities Better feedback for enlistment bonus Highlight of completed objectives ready for validation Some confirmations removed Warnings when ending the turn with actions still available, when going into combat with 0 power, and other cruel mistakes Faster update of factions stats Turn counter Localization: Polish language A wealth of bugfixes and more…See you next week! - Asmodee Digital & The Knights of Unity. Scythe: Digital Edition dev diary no.1 – The colourful shaders: It was a Friday evening at The Knights of Unity office, last weekend of January. The long-awaited game-jam event was about to start. Our team registered 3 participants: Sir Nolaloth, Sir Michael and me – Sir Koshik. Sir Nolaloth asked one more time:You won’t ditch us like you did last time, will you Koshik?Just let me check one thing in Scythe and I’ll be back to jamming full speed – I answered.48h later my team presented a cool FPS game where the player wanders through an old castle and fight skeletons with magic. My contribution to the app was around 0.0%.I didn’t even show up at the finals. Instead I looked one last time at the new shiny dropdown list before hitting git commit button:Default, Doom & Gloom, Moonlight, Black & White and my favorite Vintage 1920.I… just…. couldn’t leave it unfinished.My precious.-----------------------My name is Marcin Koszów [Koshik], I’m Scythe: Digital Edition dev lead and I’d like to tell you about the feature that you’re unlikely to find in other games: Dynamic Map Colors. Token Visibility – those 2 words have haunted us from the start.Scythe allows dozens of pieces to be placed on a single territory. That’s a lot of fun when you’re playing a physical game but becomes a real challenge when you want to show it all on a 2d screen and make it readable for everyone. Moreover, the map is full of details and it makes it extra hard for small pieces to stand out.In order to tackle that together with Asmodee Digital UX team we decided to explore 3 directions:Territory layout(place the smaller pieces in front, pack the units as tight as possible, etc.)Tokens textures & shadows(emissive textures, exaggerated shadows)Map textureThe last one turned out to be quite a journey.First thought was to replace the map with a custom-generated terrain. This, however, made the game lose its spirit and decision was made to stick with the original board texture.Sir Adam (our tech art dev) came up with an idea to color each territory basing on its type. His prototype looked beautiful and resembled a stained-glass window from a distance. It worked great for far strategic view, but we needed something subtler for close-ups. I took Adam’s shader and started playing with the parameters – the results were promising. 2 angry game jam buddies later I came up with 4 presets that were toning-down the map in various ways while maintaining its complexity at the same time. The base coloring formula is fairly simple:targetColor * (input.r + input.g + input.b) / 3. Online Update patch notes: Dear players,Today is a big day for Scythe: Digital Edition, as you'll now be able to play online multiplayer games!New features. Start of the Beta 2: Dear players,The game has received a lot of changes and tweaks since the Beta 1, thanks to the feedback of the community. You're now invited to test the progress accomplished and let us know if the game is on the right tracks.How can I participate?. Drag & Drop Update patch notes: Dear players,Today's update (build 1.428) implements several improvements suggested by our community:Drag & drop for Move action. Seaworthy Update patch notes: Dear players,Thanks a lot for your feedback! This week's update is dedicated to all players who have shared with us their suggestions, error reports and logs, helping us tremendously in improving the game and cleaning up issues.New features
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